Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. The Big advantages are. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. The Vintage Axtinguisher Level 10 Fire Axe 100% critical hit vs burning players-50% damage vs non-burning players No critical hits vs non-burning players. 4. This can be used to chain multiple flamed enemies together in order to hit them. Weapons are varying items that are used in combat, executing special taunts, or are reskins for the player to admire. 7. (+) Take -67% damage from afterburn while holding. Jarate essay. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. As to why, it wears a flame retardant suit. You're effectively having to decide between losing sixty health or devote time and. Many shooters allow you to score headshots from very far away with virtually any weapon. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. It if takes more time for them to die, it won't be count. +67% ÜberCharge rate. 1 Answer. ”. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Tape appears to be holding the gun together. Can cover long range. Not to mention that burn duration is nonfunctional atm. 1. Rarely, when the Degreaser is turned off during full crits, the flame effect can still be seen though the fix of the loophole, unlike a similar bug with the Minigun, the "flame" can only be seen by the player. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. Players killed by fire or afterburn drop a burning corpse. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. It is pretty weak compared to the degreaser in a lot of situations. That'd turn it into more of a "hit and run" pyro, while the degreaser would be better for axtinguishing and the BB would be more of. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. This is mostly for the incredible damage that can even make short work of an overheated heavy if ambushed from behind. 165. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. 5 seconds or 5 ticksI agree that the afterburn should be nerfed down to like 40 or 30. A D. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. A Burning Spy. png Cow Mangler 5000 Changed: Afterburn duration on charged shot increased from 6 to 7. Retaining stock’s damage and afterburn output is also a nice bonus for fighting a good scout that’s managing to stuff your jumps. Was thinking about whether or not having an afterburn indicator showing the remaining afterburn time/damage per second could allow a player to make smarter decisions when attacked by a Pyro, i. Damage is any event that reduces the health of a player or entity. I think it deserves that respect. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. AshSystem • 8 mo. The following tables describe the possible attributes of weapons and items as contained in the items_game. Medics might not be on the field, health kits might be hogged, etc. its only immune to afterburn. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. r/tf2 A chip A chipThe Degreaser (equipped) Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. However, the mechanic itself is broken and makes. The Big advantages are. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Info: Damage increased from 33-107 to 65-130 (Damage increases by 1 point of damage per 3 units of health lost below 196 health) Added: This weapon deploys up to 50% faster as the user becomes injured. Also the Degreaser is Pyro’s best flamethrower. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. A D. I’m not judging the other persons skill in this situation. A. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. This will also persist after the Pyro's death, unless they have the Harvester equipped. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. But due to the . Fire particles will penetrate players and buildings. The only downsides to the degreaser are: less afterburn damage. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. Business, Economics, and Finance. In fact, it's what makes Pyro special. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. For a class that is supposed to be a close-range beast, it is unacceptable in my opinion that every class has a weapon that outdamages the flamethrower at point blank (7 out of 8 of. . Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. Team Fortress 2. Shotgun + reskins. The scorch shot theoretically can deal over 100 damage in single flare. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. 5 seconds from 3 per tick for 10 seconds. 411 uptime-downtime ratio, which is a bit better than the Scattergun. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. (+) Take -67% damage from afterburn while holding. Comrade Komko May 7, 2020 @ 6:03am. Machine in Mann Up mode. After nine years in development, hopefully it was worth the wait. ago. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. After all, not every merc’s attire is lined with asbestos. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage vulnerability on wearer. They increased the damage of Afterburn to 4 every tick for 7. Team Fortress 2. From most sources, this deals 4 damage every 0. Afterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. Afterburn was mostly used to expose spies. All of the Pyro's primary weapons have damage ramp-up. To change the Damage Text you will need to find 2 files - the first one is tf esourceuiHudDamageAccount. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. I think the damage should be nerfed, in my opinion, the afterburn should only track spies. Ih. CryptoHell-met Jan 8, 2018 @ 9:54pm. 6). The duration of an ÜberCharge is always 8 seconds when you keep a single patient; the only thing affected by a patient's health status during an ÜberCharge is healing, which is a separate matter from ÜberCharge. Perhaps afterburn could persist without nerfs, but have the other changes. ago. For one thing, the Chargin' Targe gave great resistance to fire already. U. Fires a a slightly slower speed that the shotgun. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. . The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. Fire damage dealt causes afterburn. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several. Rockets travel at 1100 HU/S while flares travel. T. Execution. The best way to fix it is to delete all flame particles after the Pyro dies. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to use…These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. Also reflecting flares will apply the afterburn damage penalty. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. The Quick-Fix Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. It's not immune to fire. The update will be applied automatically when you restart Team Fortress 2. This can be used to chain multiple flamed enemies together in order to hit them. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). at close/medium range let it deal the full 7 seconds. Also, some weapons have damage based on where. . With exceptional speed, agility, and the ability to double jump, the Scout can easily dodge Saxton Hale's attacks. And bleed weapons do a good job of that, you either have to be in melee range or use a single use item to make someone bleed. #9. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. This weapon will reload automatically when not active. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. 5 seconds, just barely enough to combo on those two with. After. But lets look at the other component of flamethrower damage, afterburn. Business, Economics, and Finance. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. Medic isn't a god. degree (2. All Discussions. The scorch shot theoretically can deal over 100 damage in single flare. AshSystem • 8 mo. Yes, I like this new weapon. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. The compression blast, also known as air blast or airblast, is the alternate fire for all of the Pyro 's primary weapons except the Phlogistinator. Though the Engineer provides a Dispenser which heals and refills ammo, the Medic is the more reliable healing source. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. The afterburn damage seems to be capped. Hungry_Injury_5963. eu]. CryptoNew Flamethrower DPS. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. If there was a sniper you will be dead in a second. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Weapons are given to players as random drops, by crafting, by completing achievements, uncrating crates or trading, and may carry a special item quality . O. Team Fortress 2. Enemies that escape slowly suffer from. T. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. 20:2711. Passive reload. Even if it's easier to play against Pyro at higher elos it seem a. However, the mechanic itself is broken and makes. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The Frying Pan Level 5 Frying Pan. 283 becomes 5, and 5. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. Low risk. 53 seconds. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. Primary Weapons. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. . 207. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. 20:2711. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. e. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. Kind of a negligable difference, but bleed is also a little less reliable, being that Pyro has weapons in every slot that cause afterburn while bleed can only be caused by one throwable projectile and melee weapons. Flare Gun + reskins. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. 5 seconds from 3 per tick for 10 seconds. However, the mechanic itself is broken and makes. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. This also includes less damage against buildings. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. Guaranteed mini-crits vs crit-boosted targets. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. Also most people combo it with the flamethrower for afterburn damage. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. Only applies afterburn before particles are x amount of time old. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. Immune to the effects of afterburn. The afterburn damage is suppose to be dealt with your Primary flamethrower whichever that may be. It is a large, shoulder-fired, retrofuturistic raygun. This is because there are now so many ways to get rid of and/or mitigate afterburn damage that 'ignite and run' play is no longer all that effective. Going underwater. 5 seconds, just barely enough to combo on those two with. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. . +200% afterburn damage bonusAny after damage effect should be hard to apply. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. But I have two horrible suggestions to "fix" it. And add a. A D. 1. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. 80-106 is only 1 flare at essentially any range, it can also effect multiple. Nerf Flaregun afterburn. However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. That's a good point, it is pretty defining for him. But due to the . The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Listed as "-20% damage penalty". Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn duration to a specified number of seconds. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. It makes dealing with pyros extremely annoying, especially as soldier or spy. Requires you to regenerate or collect 6000 health, which takes a very long time. After all, not every merc’s attire is lined with asbestos. Scorch shot does 20 damage on hit and an additional 24 on second hit on top of that it does 4 fire damage per tick over 7. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Anti-Pyro strategy. 4. #3. So rather than a damage over time effect, its delivered as a chunk of burst damage. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. Team Fortress 2. txt file. Also afterburn should stop after the Pyro dies. With bonus afterburn damage and bonus damage with ranged weapons. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. You may feel as though you're doing work by spamming the gun at a long range, but good players will. add onhit addammo. Ability to be spammed. 43 keys. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. It travels at a speed of 2000 Hammer Units. Can compensate for the -25% burn damage of degreaser. If the Huo Long Heater is put away by the attacking Heavy, the afterburn damage is reduced to 64 in total. 25x) Both: took 2 damage (resisted twice, [0. Per-tick afterburn damage increased to 4, for a total of 8 damage per. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. Team Fortress 2. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. Weapon Changes New statistics File:Item icon Cow Mangler 5000. Flareguns already don't deal the highest level afterburn. 75*0. It's also a VERY fast projectile. Afterburn now reduces all direct Medic healing and resist shields by 20%. However, using the compression blast costs 25 ammo. Changes to all flare guns -afterburn damage reduced to 3 per tick)6 damage per second) -afterburn no longer reduces healing from Medics Afterburn is mainly just obnoxious to fight against, and while being just obnoxious to fight against it also lacks any sort of utility beyond being as annoying as possible, so I felt it was justifible to reduce the. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. Heavy Mask Level 10 Hat. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. not something that should've been added. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. It should only deal 2 damage per tick. Now, it makes sense to have afterburn in the game. Heavy Mask Level 10 Hat. Now, it makes sense to have afterburn in the game. All flare guns are overpowered. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. #2. 75% fire resistance: took 7 damage (0. If you survive long enough and kill people, you'll eventually get there. Allow heavy to better keep up with enemies and avoid projectiles. • 3 yr. Additionally, this weapon reloads its entire clip at once taking 1. Fixed an exploit related to the Heavy's health and the G. aiming no flinch. #34. Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). While healing, provides you and your target with a constant 10% resistance to the selected damage type. We'll just stick with. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. 837K subscribers in the tf2 community. Team Fortress 2. Airblasting gives reduced footing and air control for a short time. 1. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. An update to Team Fortress 2 has been released. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. 18 seconds. O. Fine-tune the finer details of your flames with this. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. 5 seconds of afterburn damage. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. After nine years in development, hopefully it was worth the wait. )Well, unlike in TF2 this afterburn can actually stack, so hitting the guy with multiple sources of flame can stack the damage, and this is probably what Valve was trying to encourage. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. Deals lower afterburn damage. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Feb 15, 2020 @ 2:58pm A maximum of 80 damage over the course of 10 seconds that needs to be built up to?. can cancel it out. not something that should've been added. It does NOT count reflects sadly. His flames can cause panic and confusion if caught by surprise with it. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. No other afterburn source (including Dragon's Fury) does it. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Now, it makes sense to have afterburn in the game. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. They increased the damage of Afterburn to 4 every tick for 7. Because Pyro's long range capabilities are currently too strong. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. Heangry. This always deals a minimum of 500 damage and causes a crowd cheering sound effect to play. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. Level 8 Vaccinator. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. However, the mechanic itself is broken and makes. -25% afterburn damage penalty.